An analysis of derogation used in characters conversation in game God of War 2018

Authors

  • Advent Ardha Wirana Universitas 17 Agustus 1945 Surabaya
  • Bramantya Pradipta

DOI:

https://doi.org/10.30996/uncollcs.v2i1.2436

Abstract

Conversations could also be found in entertainment media such as movies, video games, music, and other forms of media. Character interactions in a game could significantly impact the plot, gameplay, and overall enjoyment. Dialogue that denigrated or humiliated other people or particular groups could be found in both movies and video games. The purpose of this research was to identify the kind of derogation functions used and the kind of discursive moves in the game God Of War 2018. This research used a descriptive qualitative method. The data collection was done by selecting every word that referred to the word derogation, classifying it into discursive move categories and determining the function, and then analyzing by using Critical Discourse Analysis of positive self-presentation and other negative presentations by Teun A. Van Dijk. This research showed that in the game God Of War 2018, there were nine types of discursive moves, namely actor description, authority, empathy, self-glorification, and polarization Us-them categorization, norm Expression, populism, and example or illustration utterances.

References

Fairclough, N. (1992). Discourse in social change. In Language and Power. Polity Press In association with Blackwell Publishing. https://doi.org/10.4324/9781315838250-13

Hymes, D. (1972). Models of the interaction of the social life. In Directions in sociolinguistics. The ethnography of communication (pp. 35–71). https://onlinelibrary.wiley.com/doi/10.1002/9780470758434.ch1

Van Dijk, T. A. (1993). Elite discourse and racism. In International Journal of Intercultural Relations (Vol. 18, Issue 1). SAGE. https://doi.org/10.1016/0147-1767(94)90010-8

Van Dijk, T. A. (2000). The Reality of Racism. Für die Wirklichkeit (=Festschrift for Siegfried Schmidt). (pp. 211-226). Wiesbaden: Westdeutscher Verlag.

Van Dijk, T. A. (2006). Discourse and manipulation. Discourse and Society, 17(3), 359–383. https://doi.org/10.1177/0957926506060250

Van Leeuwen, T. (2008). Discourse And Practice. OXFORD UNIVERSITY PRESS.

Wodak, R., & Meyer, M. (2011). Methods of Critical Discourse Analysis. Methods of Critical Discourse Analysis. https://doi.org/10.4135/9780857028020

Fairclough, N. (1992). Discourse in social change. In Language and Power. Polity Press In association with Blackwell Publishing. https://doi.org/10.4324/9781315838250-13

Hymes, D. (1972). Models of the interaction of the social life. In Directions in sociolinguistics. The ethnography of communication (pp. 35–71). https://onlinelibrary.wiley.com/doi/10.1002/9780470758434.ch1

Van Dijk, T. A. (1993). Elite discourse and racism. In International Journal of Intercultural Relations (Vol. 18, Issue 1). SAGE. https://doi.org/10.1016/0147-1767(94)90010-8

Van Dijk, T. A. (2006). Discourse and manipulation. Discourse and Society, 17(3), 359–383. https://doi.org/10.1177/0957926506060250

Van Leeuwen, T. (2008). Discourse And Practice. OXFORD UNIVERSITY PRESS.

Wodak, R., & Meyer, M. (2011). Methods of Critical Discourse Analysis. Methods of Critical Discourse Analysis. https://doi.org/10.4135/9780857028020

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Published

2023-08-04

How to Cite

Wirana, A. A., & Pradipta, B. . (2023). An analysis of derogation used in characters conversation in game God of War 2018. Proceeding of Undergraduate Conference on Literature, Linguistic, and Cultural Studies, 2(1), 80-90. https://doi.org/10.30996/uncollcs.v2i1.2436